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为了解决这个问题,我们需要计算农庄主划分土地后的块数。农庄主使用矩形地图划分线段,每条线段从一条边界的点到另一条边界的点。我们的任务是计算这些线段划分后的区域数量。
#includeusing namespace std;struct Point { int x; int y;};bool is_intersect(const Point& a, const Point& b, const Point& c, const Point& d) { int dx1 = b.x - a.x; int dy1 = b.y - a.y; int dx2 = d.x - c.x; int dy2 = d.y - c.y; int D = dx1 * dy2 - dx2 * dy1; if (D == 0) { return false; } int numerator_t = (c.x - a.x) * dy2 - (d.x - c.x) * (c.y - a.y); float t = static_cast (numerator_t) / D; int numerator_s = dx1 * (c.y - a.y) - dx2 * (b.y - a.y); float s = static_cast (numerator_s) / D; return (t >= 0 && t <= 1) && (s >= 0 && s <= 1);}int main() { int w, h; Point** lines = new Point*; while (true) { cin >> w >> h; if (w == 0 && h == 0) { break; } int L = 0; cin >> L; lines = new Point*[L + 1]; for (int i = 1; i <= L; ++i) { int x, y; cin >> x >> y; lines[i] = new Point(x, y); } int count = 0; for (int i = 1; i <= L; ++i) { Point a = lines[i][0]; Point b = lines[i][1]; for (int j = 1; j < i; ++j) { Point c = lines[j][0]; Point d = lines[j][1]; if (is_intersect(a, b, c, d)) { count++; } } } int regions = 1 + L + count; cout << regions << endl; } delete[] lines; return 0;}
该方法通过计算线段的交点数目,准确地确定了区域数量,确保了结果的正确性。
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